User experience research for AAA games, websites, and applications.

UX research and design for games, from AAA playtests at Ubisoft to a player experience research lab.

Assistant Professor of Computer Science
Elmhurst University & Bradley University

Aug 2019 – Present

  • Led students through 91 team-based game development projects
  • Directed 25 game development projects in independent studies
  • Runs a player experience research group that builds custom Unity games and tests design choices in controlled experiments, with results published at CHI and HCI International
  • Built and taught courses in game programming and game design with Unity and Unreal, HCI, programming (C++, C#, Java), web design and development, and data science

Lead Usability Analyst
Human Factors International, Fairfield, IA & Shanghai, China

Feb 2012 – Jul 2016

  • Designed and taught advanced UX training courses on design for persuasion, emotion, and trust to practicing UX professionals
  • Led international user research studies across the US, UK, India, Mexico, Spain, and South Africa for financial and telecom clients
  • Mentored junior usability specialists on research methodology and study design

Playtest Project Manager
Ubisoft Entertainment, Montreal, QC

Sep 2011 – Feb 2012

  • Designed and ran 5 games usability studies across 3 AAA titles: Tom Clancy's Splinter Cell: Blacklist, Ghost Recon: Future Soldier, and WATCH_DOGS (single-player and multiplayer modes)
  • Managed a team of 4 trained observers who gathered and analyzed playtest data
  • Produced usability and player experience reports combining qualitative and quantitative analysis
  • Worked with the development team to address issues found in playtests

UX Researcher
Kaiser Permanente Internet Services Group, Pasadena, CA

Mar 2011 – Aug 2011

  • Ran regular usability testing sessions for the redesign of KP.org, Kaiser Permanente's website
  • Performed heuristic evaluations that reduced a key task flow from 27 to 7 steps

Core UX methods

Card sorting Psychometric instrument development Factor analysis Usability testing Heuristic evaluation Qualitative interviewing